Jump to content


DrScheme IDE (with openGL support)


6 replies to this topic

#1 spdegabrielle

    Advanced Member

  • Members
  • PipPipPip
  • 32 posts
  • LocationLondon

Posted 20 February 2008 - 12:01 AM

I have the DrScheme IDE working with very little effort
http://www.drscheme.org/

Quote

DrScheme provides source highlighting for syntax and run-time errors, support for multiple language levels, an algebraic stepper, objects, modules, a GUI library, TCP/IP, Unicode, MysterX for COM support under Windows, and much more. It includes an extensive, hyper-linked help system called Help Desk, available from the Help menu. --DrScheme website
I built it from subversion, http://svn.plt-scheme.org/, as it included the docs, libraries, web-server etc.

Sources are also available from http://download.plt-...e.org/drscheme/ , and you would probably be better off using the source found here http://pre.plt-schem...-clean-tree.tgz , as the developers are rapidly moving to their next major release (v4.0)

The usual ./configure ; make ; sudo make install works fine
follow the instructions in plt/src/README;
my settings were
./configure --prefix=/usr/local/plt --enable-shared

To get the opengl stuff (games!) working;

1. Create libGL.so & libGLU.so symlinks (ala http://www.mesa3d.org/faq.html ),
2. unpack and Copy the include/GL header files from the mesalib source code (mesalib version 6.5.1) from http://sourceforge.n...package_id=2436
to
/usr/include/GL/
[no need to compile this - you just need to move the header files]

BTW In copied headers from mesalib 6.5.1 as I believe that matches what the
eee (xandros) comes with.

3. recompile (make clean;./configure;make;sudo make install)

Works fine for the simple games included!

-

Edited by spdegabrielle, 20 February 2008 - 08:43 AM.

4G/701, 2gb, Ubuntu 9

#2 spdegabrielle

    Advanced Member

  • Members
  • PipPipPip
  • 32 posts
  • LocationLondon

Posted 07 July 2008 - 11:36 PM

Above instructions are fine for the 4.0+ PLT Scheme source
4G/701, 2gb, Ubuntu 9

#3 Newfarm

    Member

  • Members
  • 12 posts

Posted 19 August 2008 - 12:07 PM

I'm trying to do the above trick with the MesaLib for the GL-files on my 900. However, in order to compile stuff using the GL header files, I also need some X-headers, e.g., X11/Xlib.h (glx.h includes this) that I do not have. Is there a simple way to get this in place also?

(What I'm trying to do is to compile freeglut.)

J.O.

#4 spdegabrielle

    Advanced Member

  • Members
  • PipPipPip
  • 32 posts
  • LocationLondon

Posted 19 August 2008 - 12:51 PM

I haven't done this.

Does DrScheme currently support glut?

I'm not sure but you might be better off switching distro to one that you can use the standard repositories to download the libraries you require.

I know it's a hassle - but using debian repositories on xandros seems to be a bit dangerous.
4G/701, 2gb, Ubuntu 9

#5 Newfarm

    Member

  • Members
  • 12 posts

Posted 19 August 2008 - 01:05 PM

I don't know about DrScheme, just stumbled upon this thread searching for mesa, opengl, etc.

But I'm starting to think you're right about switching distro, however I'm not yet ready to take that step... Would hate to end up with something working worse than what it's doing right now. (Which is pretty well, all things considered...)

J.O.

#6 spdegabrielle

    Advanced Member

  • Members
  • PipPipPip
  • 32 posts
  • LocationLondon

Posted 19 August 2008 - 01:09 PM

check some of the threads on getting games going - they may have some advice.

Go well.
4G/701, 2gb, Ubuntu 9

#7 bobs

    New member

  • Members
  • 1 posts

Posted 04 September 2008 - 05:22 AM

trying to install drscheme on a 701 in easy mode, i got the following error:
configure: cannot find X11 dev. files needed to compile MrEd: X11/Xlib.h X11/XIntrinsic.h libX11 libXext libXt libXmu libXaw
did you download these separately before compiling drscheme?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users